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human-atlas
human-atlas is an open-source 3D anatomy explorer that lets you dive into a fully interactive model of the human body. With 2,234 selectable BodyParts3D meshes, layered system views, searchable components, and exploded visualizations, you can dissect, study, or prototype with precision.
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Core Technologies & Frameworks
TypeScript
Technical Architecture & Specifications
# Human Atlas: Architectural Deep-Dive & Review
Rendering dense, high-polygon 3D anatomical models in a web browser often leads to frame drops and memory overhead. Human Atlas solves this engineering challenge effectively. Built on React, Three.js, and shadcn/ui, this open-source tool presents the BodyParts3D 4.0 adult male reference dataset—spanning 2,234 individually selectable meshes, 15 anatomical systems, and 3,432 named concepts.
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## Under the Hood: Rendering & Performance Architecture
Handling 2,288,268 triangles while maintaining high frame rates requires deliberate rendering optimizations. Rather than spawning thousands of distinct scene objects and draw calls, `human-atlas` implements a batched geometry pipeline.
### GPU-Driven State Management
* Batched Geometry: Individual source meshes are merged into unified batch buffers to keep draw calls minimal during orbit, zoom, and panning operations.
* Texture-Controlled Transforms: Per-structure GPU textures manage translation, visibility toggles, and highlight selections on the shaders. This allows individual structures to move into exploded inventory layouts without re-instantiating scene graphs.
* Precise Picking: While rendering uses batched geometry, component geometry is retained for accurate raycasting and structure selection.
* Geometry Compression: Mesh data is simplified specifically for browser delivery, compressing the entire 2.2M+ polygon model down to an initial ~33 MB payload.
* WebMCP Integration: The application includes optional WebMCP tools that expose anatomy search and inspection contracts to compatible browsers.
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## Local Setup
Getting the project running locally requires Node.js 22.13 or newer. No environment variables, database setup, or API keys are required.
```sh
# Clean install dependencies
npm ci
# Start the local dev server
npm run dev
```
By default, the development server runs on `http://localhost:3016`. To generate the static production build:
```sh
npm run build
```
The compiled output is saved directly to the `dist/` directory.
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## Testing and Validation Pipeline
The repository ships with an extensive set of scripts to validate geometry data, mesh bounds, and user interaction mechanics.
```sh
npm run check
node scripts/validate-atlas.mjs
node scripts/validate-interactions.mjs
npm run build
```
### What these checks cover:
1. Mesh & Data Contracts: Validates mesh buffers, named concept memberships, and search mapping contracts.
2. Exploded Layouts: Programmatically verifies non-overlapping spatial packing algorithms across both desktop and constrained mobile viewports (tested at 390×844, 320×568, and 844×390 aspect ratios).
3. Gesture Disambiguation: Ensures tap-versus-drag thresholds function correctly so user rotations do not trigger accidental structure selections.
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## Technical Assessment
`human-atlas` demonstrates how to handle dense spatial data inside a standard web stack. By shifting mesh state management to GPU textures and leveraging geometry batching, it delivers complex multi-mesh isolation, full-text search, and non-overlapping exploded views directly in the browser without sacrificing responsiveness.
Reviewed by DevTechPulse Editorial Board
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